Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go - the closer they get - the higher a price they'll pay. And if they can secure the Bell, surely then the worst will be over, right? They're so close to the end, after all, and they've gone through so much to get this far. There can't possibly be any further surprises in store...
ADVENTURE ZONE GN VOL 06 SUFFERING GAME
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